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- Title CVA
- Filename CVA.MAP
- Author Don Safer
- Email Address DSAFER@DSPT.COM
- Other levels by me YARDWAR, QUATRO
- Level Notes This takes place aboard a modern U.S. aircraft carrier.
- My knowledge of carriers is derived from my service with
- VAW-11 aboard the Kitty Hawk CVA-63, 1965-66. My cruise
- book came in handy. This is not a very serious attempt
- at an exact model but rather a test run at doing a more
- serious attempt with Shadow Warrior (which has not yet
- been released). It looks like the scale of Duke Nukem
- 3D is about 18 inches per square in the third grid
- resolution. If anyone has better information on this,
- please let me know. At this scale the maximum length
- that can be done is about 770 feet. Since the carrier
- is about 1000 feet, I chpoped about 230 feet off the bow.
- A carrier has about 4000 spaces and I have recreated no
- more than 100. Perhaps I should have done a DE.
- I have never been in the boiler/machinery spaces so I
- let my imagination run wild. On my SLC 66MHz 486 I have
- kept the frame rate to at least 7 fps. It is the slowest
- on the hanger deck so I wasn't able to do as much there
- as I would have liked. There are some visual glitches
- on the flight deck and in the water because DN3D was not
- intended to create large open spaces. There is no under-
- water. I have not yet bothered to learn tags so the only
- one used is on the exit button. Closed doors cannot be
- opened. There is no freezer weapon since it will lock up
- the game if fired in large open areas in Duke match.
- A simular problem exists with tripbombs so the only ones
- are those I set as traps. Hopefully the devastator won't
- be a problem in open spaces. The decks are numbered as
- they are on real carriers. The hanger deck is deck 1.
- Deck 2 is directly below deck 1 and so on down to deck 6.
- One deck up from deck 1 is deck 01 up to deck 07. Since
- the hangar deck is 3 decks high, the deck above the
- hangar deck is deck 03. The flight deck is 04. 05-07 are
- in the island. Note to land lubbers: the bunks are 3
- high.
- Credits to 3dRealms (they did not create this level and will not
- suport it) and the U.S. Navy. Thanks to play testers
- Glenn, Victor and Jeff.
-
-
- *Play Info*
- Tested with ver. 1.3
- Single Player YES
- Cooperative Probably
- Dukematch YES (tested with four players)
- Difficulty Setting No
- New Sound No
- New Graphics No
- New Music No
- Demos replaced None
-
-
- *Construction*
-
- Base New level from scratch, inspired by CV-63 (formerly
- CVA-63).
- Completion time Allot.
- Editor used Build (Thank you Ken Silverman)
- KNOWN Bugs None
-
-
- * Copyright / Permissions *
-
- Authors are encouaged to use this level as a base or inspiration for
- additional levels. Please see to it that I get a copy.
-
- You may distribute this MAP(CVA.map), provided you include this text file
- with no modifications.
-
- Don Safer 01/27/97
-
-